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Game Audio Implementation: A Practical Guide Using the Unreal Engine
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Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action before working through over 70 exercises to develop your own demo level. Taking you all the way from first principles to complex interactive systems in the industry standard Unreal Engine© you’ll gain the skills to implement your sound and music along with a deep transferable knowledge of the principles you can apply across a range of other game development tools.
The accompanying website (www.gameaudioimplementation.com) includes:
Product details
Paperback: 486 pages
Publisher: Routledge; 1 edition (October 29, 2015)
Language: English
ISBN-10: 9781138777248
ISBN-13: 978-1138777248
ASIN: 1138777242
Product Dimensions:
7.5 x 0.8 x 9.5 inches
Shipping Weight: 12.6 ounces (View shipping rates and policies)
Average Customer Review:
5.0 out of 5 stars
2 customer reviews
Amazon Best Sellers Rank:
#184,798 in Books (See Top 100 in Books)
5 well deserved stars. Unreal is full of values that are a bit unclear and workflows that aren't quite straightforward. I leave this open on every UE4 project I do in the Kindle App on my computer and use it as a searchable reference. Anyone working in the stock audio engine should absolutely buy this. That being said, I know the audio engine is changing very fast and I'm not sure about any updates to this kindle book, but the version was very thorough on my last project :)
I'm a composer and VR developer currently working on a game using Unreal Engine 4. I bought this book to fill in details not found in either documentation or other sources. Although I will be using FMOD Studio for most of my audio needs, I learned so very much not only about UE4's way of handling sound effects and music, but also about the general principles at play in game audio irrespective of the game or audio engine utilized.The example games are fun and the authors use them very well in teaching each principle or practice. I didn't have time to work through the many hands-on exercises, but they look like a great reinforcement tool for what is being taught. The accompanying website has a very helpful list of many more books and links relating to game audio.In conclusion, I highly recommend this book for anyone interested in game audio in general, and if one is using UE4, I feel it's practically required.
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